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# SPDX-License-Identifier: AGPL-3.0-or-later

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#
# SPDX-License-Identifier: AGPL-3.0-or-later

- type: entity
  parent: ClothingHandsBase
  id: ClothingHandsGlovesChronoLegioneer
  name: futuristic gloves
  description: Futuristic gloves made of an unknown material that doesn't leave any trace
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/chronolegioneer.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/chronolegioneer.rsi
  - type: Insulated
  - type: FingerprintMask

- type: entity
  parent: ClothingHandsGlovesChronoLegioneer
  id: ClothingHandsGlovesChronoLegioneerUnremoveable
  suffix: Unremoveable
  components:
  - type: Unremoveable

- type: entity
  parent: ClothingHandsGlovesColorYellow
  id: ClothingHandsGlovesExplosiveShock
  suffix: Exploding
  components:
  - type: ExplosiveShock
    handsDamage:
      types:
        Blunt: 40
        Heat: 40
    armsDamage:
      types:
        Blunt: 10
        Heat: 10
  - type: Explosive
    explosionType: Default
    maxIntensity: 5
    intensitySlope: 5
    totalIntensity: 25
    maxTileBreak: 1
    canCreateVacuum: false
  - type: Tag
    tags: [] # ignore "WhitelistChameleon" tag

- type: entity
  parent: [ClothingHandsGlovesCombat, BaseCentcommContraband]
  id: ClothingHandsGlovesDeathsquad
  suffix: DO NOT MAP # Just don't...
  name: mk-3 "redactor" power gloves
  description: A pair of highly-advanced gauntlets capable of ripping open doors. Its retractable claws are laced with a potent neurotoxin.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/deathsquad.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/deathsquad.rsi
    equippedPrefix: gauntlet
  - type: Fiber
    fiberMaterial: fibers-classified
    fiberColor: fibers-pitch-black
  - type: Item
    sprite: _Goobstation/Clothing/Hands/Gloves/deathsquad.rsi
    heldPrefix: gauntlet
  - type: ClothingGrantComponent
    component:
    - type: Prying
      pryPowered: true
      force: true
      speedModifier: 4.5
  - type: MeleeWeapon
    attackRate: 1.2
    damage:
      types:
        Blunt: 32
        Structural: 80
    mustBeEquippedToUse: true
    soundHit:
      path: /Audio/_Goobstation/Weapons/Effects/metalcrush.ogg
    canWideSwing: false
  - type: StaminaDamageOnHit
    damage: 45
    overtime: 80
  - type: Tag
    tags: [] # ignore "WhitelistChameleon" tag
  - type: ItemSwitch
    showLabel: true
    state: gauntlet
    states:
      gauntlet: !type:ItemSwitchState
        verb: gauntlet
        sprite:
          sprite: _Goobstation/Clothing/Hands/Gloves/deathsquad.rsi
          state: icon
        components:
          - type: MeleeWeapon
            attackRate: 1.2
            damage:
              types:
                Blunt: 32
                Structural: 80
            mustBeEquippedToUse: true
            soundHit:
              path: /Audio/_Goobstation/Weapons/Effects/metalcrush.ogg
            canWideSwing: false
          - type: StaminaDamageOnHit
            damage: 45
            overtime: 80
        soundStateActivate:
          collection: sparks
          params:
            variation: 0.125
            volume: -5

      claws: !type:ItemSwitchState
        verb: claws
        sprite:
          sprite: _Goobstation/Clothing/Hands/Gloves/deathsquad.rsi
          state: icon-on
        components:
          - type: MeleeWeapon
            attackRate: 2
            autoAttack: true
            damage:
              types:
                Slash: 25
                Structural: 50
                Cellular: 15 # Rip and tear until it is done.
            mustBeEquippedToUse: true
            soundHit:
              path: /Audio/Weapons/bladeslice.ogg
            canWideSwing: false
        soundStateActivate:
          collection: sparks
          params:
            variation: 0.125

- type: entity
  parent: ClothingHandsGlovesDeathsquad
  id: ClothingHandsGlovesDeathsquadUnremovable
  suffix: Unremovable
  components:
  - type: Unremoveable

- type: entity
  parent: [ClothingHandsGlovesColorYellow, BaseEngineeringContraband]
  id: ClothingHandsGlovesAtmosInsulated
  name: insulated atmos gloves
  description: Like normal insulated gloves, but simply better by virtue of being from the Atmospherics department.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/atmos.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/atmos.rsi
  - type: Fiber
    fiberColor: fibers-blue

- type: entity
  parent: ClothingHandsBase
  id: ClothingHandsGlovesHeavyGoldenTrim
  name: heavy gold-trimmed gloves
  description: A pair of gold-trimmed gloves made for Central Command staff. These ones are insulated.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/goldtrim.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/goldtrim.rsi
  - type: Insulated
  - type: Fiber
    fiberMaterial: fibers-classified
    fiberColor: fibers-white

- type: entity
  parent: ClothingHandsBase
  id: ClothingHandsGlovesGoldenTrim
  name: gold-trimmed gloves
  description: A pair of gold-trimmed gloves made for Central Command staff. Not insulated.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/goldtrim.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/goldtrim.rsi
  - type: Fiber
    fiberMaterial: fibers-classified
    fiberColor: fibers-white

- type: entity
  parent: ClothingHandsBase
  id: ClothingHandsGlovesConquest
  name: viltrumite prosthetic
  description: Stand ready for my arrival, worm.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/conquest.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/conquest.rsi
  - type: Insulated
  - type: MeleeWeapon
    attackRate: 0.8
    damage:
      types:
        Blunt: 80
        Structural: 120
    mustBeEquippedToUse: true
  - type: StaminaDamageOnHit
    damage: 45
    overtime: 80
  - type: Prying
    pryPowered: true
    force: true
    speedModifier: 8

- type: entity
  parent: ClothingHandsGlovesConquest
  id: ClothingHandsGlovesConquestUnremovable
  suffix: Unremovable
  name: viltrumite prosthetic
  description: Stand ready for my arrival, worm.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/conquest.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/conquest.rsi
  - type: Insulated
  - type: Unremoveable

- type: entity
  parent: ClothingHandsGlovesColorYellow
  id: ClothingHandsGlovesColorYellowUnremovable
  suffix: Unremovable
  components:
  - type: Unremoveable

# Knuckle Dusters

- type: entity
  parent: BaseItem
  id: ClothingHandsKnuckleDustersBase
  abstract: true
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/knuckleduster.rsi
    state: knuckleduster
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/knuckleduster.rsi
    slots: [ gloves ]
  - type: Appearance
  - type: Item
    size: Small
    storedRotation: -90
  - type: MeleeWeapon
    attackRate: 1.5
    damage:
      types:
        Blunt: 12
    soundHit:
      collection: Punch
    animation: WeaponArcFist
    mustBeEquippedToUse: true
    canWideSwing: false
  - type: Tag
    tags:
    - WhitelistChameleon

- type: entity
  parent: [ClothingHandsKnuckleDustersBase, BaseMinorContraband]
  id: ClothingHandsKnuckleDusters
  name: knuckle dusters
  description: Sturdy plasteel knuckle-dusters. Adds a whole lot more weight to your punches.

- type: entity
  parent: [ClothingHandsKnuckleDustersBase, BaseMinorContraband] # Craftable Version
  id: ClothingHandsKnuckleDustersBrass
  name: brass knuckle dusters
  description: Brass knuckle dusters. Just like how they used to make em, and still hit just as hard.
  components:
  - type: Sprite
    state: brassknuckleduster
  - type: Construction
    graph: ClothingHandsKnuckleDustersBrass
    node: icon

- type: entity
  parent: [ClothingHandsKnuckleDustersBase, BaseSyndicateContraband]
  id: ClothingHandsKnuckleDustersSyndicate
  name: syndicate knuckle dusters
  description: Plastitanium knuckle dusters branded with the syndicate logo. A real man beats someone to death with these.
  components:
  - type: Sprite
    state: syndicateknuckleduster
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 16

- type: entity
  parent: [ClothingHandsKnuckleDustersBase, BaseGrandTheftContraband]
  id: ClothingHandsKnuckleDustersQM
  suffix: DO NOT MAP
  name: quartermaster's engraved knuckleduster
  description: Forged by the finest craftsmen at the Quartermaster's request, this hard and dense knuckle-duster is designed to deliver bone-crushing blows and damage the internal organs of the unfortunate victim.
  components:
  - type: Sprite
    state: goldenknuckleduster
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 12
  - type: PhysicalComposition
    materialComposition:
      Gold: 500
  - type: StaticPrice
    price: 1337
  - type: StaminaDamageOnHit
    damage: 18 # plus half the blunt (6) - 24 damage - 5 hits to stun
  - type: Tag
    tags:
    - WhitelistChameleon
    - HighRiskItem
  - type: StealTarget
    stealGroup: ClothingHandsKnuckleDustersQM

- type: entity
  parent: [ClothingHandsKnuckleDustersBase, BaseCentcommContraband]
  id: ClothingHandsKnuckleBoneCrushers
  name: bone crushers
  description: "Blessed by the Gods to break all those who don't obey."
  components:
  - type: Sprite
    state: goldenknuckleduster
  - type: MeleeWeapon
    attackRate: 2
    damage:
      types:
        Blunt: 35
  - type: Tag
    tags: [] # ignore "WhitelistChameleon" tag

- type: entity
  parent: [BaseSyndicateContraband, ClothingHandsGlovesCombat]
  id: ClothingHandsGlovesGuerrilla
  name: guerrilla gloves
  description: Top of the line quality syndicate combative gloves, good for grabs as well as absorbing electrical shocks. Seems to be powered by telecrystals.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Hands/Gloves/guerrilla.rsi
  - type: Clothing
    sprite: _Goobstation/Clothing/Hands/Gloves/guerrilla.rsi
    equipDelay: 2 #sadly this has to exist for telegraphing reasons
    unequipDelay: 2
  - type: Item
    inhandVisuals:
      left:
      - state: inhand-left
        color: "#940000"
      right:
      - state: inhand-right
        color: "#940000"
  - type: GrabModifier
    startingGrabStage: Hard
    grabEscapeModifier: -0.1
    grabEscapeMultiplier: 0.8
    grabMoveSpeedMultiplier: 2 # 0.8 speed modifier on hard grab
