# SPDX-License-Identifier: AGPL-3.0-or-later

- type: selectableAmmo
  id: BulletLaserSpread
  desc: Wide laser spread.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: heavylaser-wide
  protoId: BulletLaserSpread
  fireCost: 100

- type: selectableAmmo
  id: BulletLaserSpreadNarrow
  desc: Narrow laser spread.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: heavylaser-narrow
  protoId: BulletLaserSpreadNarrow
  fireCost: 100

- type: selectableAmmo
  id: BulletDisablerSmgSpread
  desc: Disabler bolt spread.
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: omnilaser
  protoId: BulletDisablerSmgSpread
  fireCost: 100

- type: selectableAmmo
  id: BulletDisabler
  desc: Disabler bolt.
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: omnilaser
  color: "#00B2FF"
  protoId: BulletDisabler
  fireCost: 50

- type: selectableAmmo
  id: BulletEnergyGunLaser
  desc: Laser bolt.
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: heavylaser
  color: red
  protoId: BulletEnergyGunLaser
  fireCost: 100

- type: selectableAmmo
  id: BulletEnergyGunIon
  desc: Ion bolt.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: omnilaser-blue
  color: blue
  protoId: BulletEnergyGunIon
  fireCost: 100

# Lawbringer Projectiles

- type: selectableAmmo
  id: BulletEnergyGunClownshot
  desc: A projectile capable of sending clowns, and only clowns, flying away.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: clownshot
  color: yellow
  protoId: BulletClownshot
  fireCost: 40

- type: selectableAmmo
  id: BulletEnergyGunPulse
  desc: Throws back enemies a fair distance.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: pulse
  color: blue
  protoId: BulletPulse
  fireCost: 60

- type: selectableAmmo
  id: BulletEnergyGunDetain
  desc: Causes large amounts of stamina damage.
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: omnilaser
  color: blue
  protoId: BulletDetain
  fireCost: 60

- type: selectableAmmo
  id: BulletEnergyGunExecute
  desc: A highly damaging, and slightly radioactive bolt. Great for putting things down.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: execute
  color: green
  protoId: BulletExecute
  fireCost: 80

- type: selectableAmmo
  id: BulletEnergyGunHotshot
  desc: A firey bolt, capable of lighting foes on fire.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: hotshot
  color: red
  protoId: BulletHotshot
  fireCost: 80

- type: selectableAmmo
  id: BulletEnergyGunSleepshot
  desc: A lightly-damaging bolt, capable of removing stimulants from a targets system, and inducing drowsiness.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: sleepshot
  color: pink
  protoId: BulletSleepshot
  fireCost: 60

- type: selectableAmmo
  id: BulletEnergyGunBigshot
  desc: While dealing less damage to living creatures, this bolt is especially effective at tearing apart structures.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: bigshot
  color: gray
  protoId: BulletBigshot
  fireCost: 80


# Pulse Rifle

- type: selectableAmmo
  id: HeavyPulse
  desc: Decimate
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: omnilaser
  color: "#00B2FF"
  protoId: HeavyPulse
  fireCost: 250

- type: selectableAmmo
  id: Pulse
  desc: Terminate.
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: omnilaser
  color: "#00B2FF"
  protoId: Pulse
  fireCost: 200

- type: selectableAmmo
  id: LightPulse
  desc: Kill.
  icon:
    sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
    state: heavylaser
  color: red
  protoId: LightPulse
  fireCost: 100

- type: selectableAmmo
  id: StunPulse
  desc: Stun.
  icon:
    sprite: _Goobstation/Objects/Weapons/Guns/Projectiles/selectable_ammo.rsi
    state: omnilaser-blue
  color: blue
  protoId: StunPulse
  fireCost: 20
