# SPDX-License-Identifier: AGPL-3.0-or-later

- type: entity
  id: DeadRatvar
  parent: BaseStructure
  name: dead construct
  description: The corpse of an ancient construct made of brass and cogs. It still hums with tremendous power.
  components:
  - type: Sprite
    layers:
    - sprite: /Textures/_Goobstation/Structures/Decoration/deadratvar.rsi
      state: dead_ratvar
      noRot: true
      drawdepth: OverMobs
  - type: AmbientSound
    volume: 2
    range: 20
    sound:
      path: /Audio/_Goobstation/Ambience/ominous_pulse.ogg
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-6.3,-3.3,6.2,-1.5"
        density: 50
        mask:
        - LargeMobMask
        layer:
        - MidImpassable, LowImpassable, BulletImpassable
  - type: Repairable
    fuelCost: 10
    doAfterDelay: 5
  - type: Damageable
    damageContainer: StructuralInorganic
    damageModifierSet: StructuralMetallicStrong
  - type: Destructible
    thresholds:
      - trigger:
          !type:DamageTrigger
          damage: 1000
        behaviors:
        - !type:SpawnEntitiesBehavior
          spawn:
            SheetBrass1:
              min: 30
              max: 60
        - !type:DoActsBehavior
          acts: [ "Destruction" ]
